﻿namespace CharacterTrailClient.Query.Item
{
    partial class IdItem
    {
        /// <summary> 
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Component Designer generated code

        /// <summary> 
        /// Required method for Designer support - do not modify 
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.labelText = new DevExpress.XtraEditors.LabelControl();
            this.textEdit2 = new DevExpress.XtraEditors.TextEdit();
            this.textEdit1 = new DevExpress.XtraEditors.TextEdit();
            this.labelControl2 = new DevExpress.XtraEditors.LabelControl();
            ((System.ComponentModel.ISupportInitialize)(this.textEdit2.Properties)).BeginInit();
            ((System.ComponentModel.ISupportInitialize)(this.textEdit1.Properties)).BeginInit();
            this.SuspendLayout();
            // 
            // labelText
            // 
            this.labelText.Location = new System.Drawing.Point(2, 4);
            this.labelText.Name = "labelText";
            this.labelText.Size = new System.Drawing.Size(50, 14);
            this.labelText.TabIndex = 39;
            this.labelText.Text = "**编号：";
            // 
            // textEdit2
            // 
            this.textEdit2.EditValue = "";
            this.textEdit2.Location = new System.Drawing.Point(227, 1);
            this.textEdit2.Name = "textEdit2";
            this.textEdit2.Properties.Mask.UseMaskAsDisplayFormat = true;
            this.textEdit2.Size = new System.Drawing.Size(118, 21);
            this.textEdit2.TabIndex = 43;
            // 
            // textEdit1
            // 
            this.textEdit1.EditValue = "";
            this.textEdit1.Location = new System.Drawing.Point(82, 1);
            this.textEdit1.Name = "textEdit1";
            this.textEdit1.Properties.Mask.UseMaskAsDisplayFormat = true;
            this.textEdit1.Properties.NullText = "0";
            this.textEdit1.Size = new System.Drawing.Size(112, 21);
            this.textEdit1.TabIndex = 42;
            // 
            // labelControl2
            // 
            this.labelControl2.Location = new System.Drawing.Point(205, 4);
            this.labelControl2.Name = "labelControl2";
            this.labelControl2.Size = new System.Drawing.Size(12, 14);
            this.labelControl2.TabIndex = 41;
            this.labelControl2.Text = "到";
            // 
            // IdItem
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 14F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.Controls.Add(this.textEdit2);
            this.Controls.Add(this.textEdit1);
            this.Controls.Add(this.labelControl2);
            this.Controls.Add(this.labelText);
            this.Name = "IdItem";
            this.Size = new System.Drawing.Size(348, 23);
            ((System.ComponentModel.ISupportInitialize)(this.textEdit2.Properties)).EndInit();
            ((System.ComponentModel.ISupportInitialize)(this.textEdit1.Properties)).EndInit();
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        protected DevExpress.XtraEditors.LabelControl labelText;
        private DevExpress.XtraEditors.TextEdit textEdit2;
        private DevExpress.XtraEditors.TextEdit textEdit1;
        private DevExpress.XtraEditors.LabelControl labelControl2;
    }
}
